Resources
Sample projects and walkthroughs for getting things done in FloMotion.

Measuring a simulated circuit: charts, spectrum and sweeps
October 18, 2026
On a workbench a circuit is checked with a multimeter, an oscilloscope and a bench supply. The Measure panel takes the same measurements on a simulated circuit: voltage and current over time, spectrum and pulse analysis, DC sweeps that trace a part's curve, and measurements the agent sets up and reads.

Pins, labels and sockets
October 15, 2026
A circuit that still changes is built on a breadboard, where the position of a part is its connection. This article covers how FloMotion models that: breadboards and headers made of sockets, plugging parts in, and nets drawn as jumpers, wires or labels.

Electronics component library
October 13, 2026
The design process starts by placing components from the library on the canvas, either manually or with the agent. The components are then connected with wires, and the circuit can be simulated. Each component is drawn like the real part and has its pins in the right place. This article covers what is in the library, variants and parameters, library updates and how the agent uses it.

Firmware in the circuit simulation: Arduino, ESP32 and Pico
October 13, 2026
Testing firmware written by an AI agent, without the hardware: a codebase in the project, compiled on the server with arduino-cli, running in the circuit simulation on an emulated Arduino Uno, Nano, Mega, ESP32, ESP32-C3, ESP32-S3 or Raspberry Pi Pico. Covers the editor, builds, attaching code to a board in a schematic, the firmware agent, and what the emulators do not cover.

Driving, flying and shooting in a robot simulation
October 1, 2026
How a control scene is driven by hand: an on-screen control pad for touch, mouse and keyboard, what a control script can see of the world, emitters mounted on a robot, magazines written as scripts, and contact events when a dart reaches its target.

MJCF import and the MuJoCo Menagerie library
September 8, 2026
Scenes can start from a ready-made robot instead of a workspace built from scratch: pick one from the MuJoCo Menagerie library, or upload a MuJoCo model archive. Either becomes an ordinary mechanics workspace in the project.

FloMotion with the coding agent of choice
September 5, 2026
A walkthrough of driving FloMotion from Claude Code, Codex, Gemini CLI or another coding agent through the desktop app: installing it, handing the agent its instructions, building and simulating a servo circuit step by step, exporting the result, and what it costs.

Agent-generated circuit simulation
September 1, 2026
When an AI agent generates a schematic, simulation is how it checks its own work: that parts are connected in the right order, that power and ground reach everything, and that nothing is overloaded. Covers how it works, interactive components, measuring, component burnout, how it differs from SPICE, and why a passing simulation is a reason to build and test rather than proof of correctness.