Motion Demos

Ready-to-run scenes anyone can open, inspect, and clone to their own account. No credits required to look around.

BetaMotion is in beta, with support for more assemblies and simulation types on the way.

Pick-and-place with an industrial arm.

Robotic Arm

Pick-and-place with an industrial arm.

A 6-DoF arm sweeps between two pedestals under position control, driven by a short JavaScript script the agent wrote. Open the demo to inspect the assembly, the physics parameters, and the script, clone it to your account to edit and re-run.

Open demo →
A two-legged walker balancing and stepping.

Biped Walker

A two-legged walker balancing and stepping.

Ten hinge joints, a scripted gait cycle, and a rigid-body physics engine running in the browser. The walker takes small steps forward while shifting its weight side to side. Clone it to try different gait timings and joint gains.

Open demo →

RC Car

An RC car clears a ramp, then you take the wheel.

Four wheels, two steering actuators, and a tilted ramp. The drive script launches the car off the ramp and brakes on landing. Then drive it yourself with WASD or the on-screen joystick, Space to boost. A speed controller and a steering limit keep it from rolling over in tight turns.

Open demo →

Balance Bot

A two-wheeled bot staying upright under disturbance.

A self-balancing chassis on two driven wheels. A control script reads chassis pitch each tick and drives the wheels to correct. Flick the bot with right-mouse in the scene and watch the loop bring it back.

Open demo →
Fly a quadcopter with a joystick.

Drone

Fly a quadcopter with a joystick.

A quadcopter on four thrust actuators, held level by a flight controller script that reads its own velocity and attitude every tick. Two sticks, as on a hobby transmitter: W and S climb and descend, A and D turn, the arrow keys fly forward, back and sideways. Try the third person camera. Leave it alone and it flies laps through the gate.

Open demo →
A turret tracks a drone and fires.

Aim and Shoot

A turret tracks a drone and fires.

A pan and tilt turret with a spring plunger in its barrel and a five dart box magazine under it. The script cocks the plunger, lets a foam dart rise into the barrel, leads the moving target and releases when the barrel lines up, then reloads the magazine. Every shot and hit is real physics. Switch Auto off to aim with the stick, fire with Space and reload with R.

Open demo →

Give an assembly a life of its own.

Motion needs an assembly to run on. Build one in CAD, then link it to a control scene.

Start with CAD →